Short, honest answers to the questions golfers actually ask — how to draw a straight line, whether it's allowed, which pen, and what the pros do. No sales pitch until the end of each one.
By hand, and with a stencil. Where to put it, how long it lasts, and why it wobbles when you freehand it.
7 min readYes — the Rules encourage a mark. What you can and can't do with it on the green, and why some people grumble.
7 min readLines, dots, initials, arrows, a filled dimple — which marks identify, which help you aim, and which do both.
6 min readFinau's line and ticks, Fitzpatrick's initials, Oosthuizen's family — and the one player who won't use a line at all.
6 min readWhy three lines are easier to square up than one, what Callaway's printed version does, and how to draw them on the ball you already play.
6 min readFine or ultra-fine, which colours show, why ballpoints don't work, and how to stop it smudging.
7 min readA laser, a bed of nylon powder, and your design drawn into it 0.12 mm at a time. Why we sinter nylon instead of printing PLA, and how an order becomes a part.
6 min readStamps are quick and need no pen; a stencil is sharper, lasts longer and adds an alignment line. An honest comparison, with where each one wins.
6 min readThe play number, the old compression and dimple counts, the factory arrows and lines — what each mark means, and why the ones you add yourself matter more.
7 min readTen golf gifts under £20 that get used — a sleeve of their ball, a glove, a towel, a stencil with their initials — and the ones to avoid.
6 min readPrinted dozens are lovely — and temporary. A stencil marks every ball you ever play. Costs, trade-offs and which to buy, honestly compared.
6 min readBall Buddy vs Tin Cup · why we use nylon, not PLA · how to clean ink off a stencil.